Roamin' Hordes
Roamin' Hordes - the barbarians are coming!
Move and change the shape of Roman formations to keep the battle line strong enough to withstand the barbarian onslaught. If the Emperor's Praetorian Guard fall, the battle is lost!
Shape and position play an important part in the tactics e.g spreading a formation will protect a wider area, increase archer effectiveness etc., but it increases the risk of the formation being overwhelmed by multiple attackers.
Before combat begins you can customise your own legion with different types of units with unique stats and tactical pros/cons. During battle, zoom from a birds eye tactical view, all the way in to see the animated combat in all it's 2D pixelated glory.
A quick play wargame/RTS/tower defence hybrid - Roamin' Hordes was our first game jam entry. All code and graphics were built from scratch in less than 72 hours for the Ludum Dare 35 game jam.
Soundtrack 'Battle in the Winter' by Johan Brodd (jabromedia).
Developed by Imperial Unit
We hope you enjoy playing, and appreciate your votes and comments. You can vote for us in the Ludum Dare 35 competition at:
http://ludumdare.com/compo/ludum-dare-35/?action=p...
***Camera controls: RMB or arrow keys to pan, mouse wheel or [ ] keys to zoom.
Update:
- fixed a bug with defending units on the left and right being backwards
- fixed the background music not looping
- fixed a bug with the velite having the wrong icon
- made the next round button more obvious and added help text for camera
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Rating | Rated 3.7 out of 5 stars (6 total ratings) |
Author | Imperial Unit |
Genre | Strategy |
Made with | Unity |
Tags | barbarian, Historical, Ludum Dare 35, Real time strategy, Romance, Tactical, Tower Defense, War, wargame |
Links | Ludum Dare |
Comments
Log in with itch.io to leave a comment.
The game tends to run out of memory before round 7
WebGL runs out of memory for me aswell